page 5: "Scripts.unityPackage" is one word.page 5: "Script Reference" should read "Scripting Reference".page 3: "OSX installer package" should read "OS X installer package".Beginning 3D Game Development with UnityĪ full list of Unity books is available at Games from Scratch Chapter 1 - Getting Startedĭownload and install Unity, activate the license, report bugs, get help.And that's by Neal Stephenson, by the way ( The Diamond Age is also highly recommended). page xxi: Snow Crash should be italicized.Links are provided to the online Unity documentation cited in the Explore Further sections. Page numbers correspond to the print version. Contents, Clarifications, and Corrections Technical review was provided by Marc Shårer of Gayasoft. The book does describe how to access the touchscreen (Input.touches), accelerometer (Input.accelerometer), and webcam (WebCamTexture). ![]() The book does mention but does not use Unity's gyroscope API (Input.gyroscope). Also, some retail descriptions list Unity's support for gyroscope on iOS devices. Instead, a chapter is devoted to a dancing skeleton example using Unity's Legacy animation system and a free skeleton package on the Asset Store. The book does mention but does not use Mecanim. Some retail descriptions list Unity's Mecanim animation system. The book concludes with a brief treatment of miscellaneous topics such as C# scripting, Unity Editor scripting, Android development, and tracking and promoting sales. Testing with the Unity Remote, iOS Simulator and real devices is explained, Game Center and iAd integration is covered, and then optimization techniques are described. The game is then adapted to run on iOS with touchscreen and (a little bit of) accelerometer input. The game is first developed and tested in the Unity Editor, incorporating graphics, scripting (with JavaScript), physics, sound, user interface, complete rules for a bowling game, and mouse controls. A simple spinning cube and dancing skeleton scene is constructed, but most of the book is devoted to building a 3D bowling game with the control style of HyperBowl. ![]() This book introduces Unity starting with installation and activation, learning the interface with the included Angry Bots demo, and then builds up successively more elaborate project examples from scratch and using free assets from the Unity Asset Store.
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